As educators nationwide gather at the Future of Education Technology Conference (FETC) today, zSpace, a leader in immersive augmented and virtual reality (AR/VR) learning solutions, is spotlighting a ...
But providing opportunities for experiential learning can be a struggle for some higher education institutions because of ...
Dreamscape Immersive announced today it is partnering with Zoe Immersive to use the latter’s tools to simplify 3D creation for VR experiences. Using Zoe, Dreamscape intends to build more immersive VR ...
In a presentation at the 2022 EDUCAUSE annual conference, a team from the University of California, Berkeley, examined immersive technology in higher education using a “futures thinking” framework.
NEW YORK--(BUSINESS WIRE)--Transfr Inc., the leading provider of virtual reality (VR) career training and exploration simulations, today announced the findings of a first-in-market series of rigorous ...
MORRISVILLE, N.C.--(BUSINESS WIRE)--Relias, the trusted multi-solution workforce enablement platform partner to 12,000 healthcare organizations and 4.5 million caregivers, is expanding its learning ...
Immersive learning experiences are a new type of educational experience that can be used in place of traditional lectures and classrooms. Immersive learning is meant to mimic the real world by ...
As the workforce evolves at a rapid pace, it’s increasingly important for students to leave higher-ed institutions equipped with relevant skills and knowledge. The best way to develop those skills?
The online 3D and VR STEM learning platform Inspirit recently announced its partnership with Meta (aka Facebook) Immersive Learning to provide VR Lab Starter Kits to over 100 Title I schools, starting ...
Learning a foreign language typically requires some level of full immersion, meaning you spend a significant amount of time interacting with the target language in order to make the sort of ...
Virtual reality can be a powerful teaching tool, but it's only as good as the content available for the medium. Facebook is looking to grow the availability of content for VR learning as part of its ...
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